🌋Volcano
Level 1
https://github.com/LevelZ-File/examples/blob/master/2D/volcano/1.lvlz
@type 2
@spawn default
@scroll vertical-up
---
{stone, stone<cracked=true>}: (-5, 5, 0, 0)^[0, 0]
magma: (-5, 5, 0, 0)^[0, -1]
end
Level 1 utilizes random features with both basic and cracked stone to be lined up somewhere, along with magma to be placed under said stone.
Level 2
https://github.com/LevelZ-File/examples/blob/master/2D/volcano/2.lvlz
@type 2
@spawn [-5, 0]
---
stone: [-5, -1]
stone<cracked=true>: [-5, -2]
{magma, lava}: (-4, 5, 0, 0)^[0, 0]
end
Level 2 utilizes more random features combined with a matrix operator to spread out either magma or lava across the floor, while also placing regular and cracked stone.
Level 3
https://github.com/LevelZ-File/examples/blob/master/2D/volcano/3.lvlz
@type 2
@spawn [15, 0]
@scroll horizontal-left
---
stone: [15, -1]
magma<damage=2.0>: (0, 15, 0, 0)^[0, -1]
magma<damage=3.0, lava=false>: (0, 15, 0, 0)^[0, -2]
stone<cracked=true>: (-1, 1, -1, 1)^[0, 4]
end
Level 3 pulls it all together with a custom 2D scroll value, blocks with multiple properties, and matrix operations.
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